![]() Previous versions of Glide64 sometimes had problems with synchronization with emulator’s core, and few games did not started because of it. It seldom works well, but one specific effect, based on this feature, is working fine – it is well known “Peach/Bowser portrait transition” in Super Mario 64. I have implemented a rough approximation of it. N64 uses specific mipmapping, which is nearly impossible to emulate correctly on PC hardware. To be sure that your driver support it, try to find string “Stipple” in your glide3x.dll These functions are not supported by Voodoo1/2, and may not be supported by some drivers. I finally found glide functions, which do the job. It is not easy to emulate since PC hardware does not have direct analog of this feature. N64 hardware supports randomized alpha compare. This is CPU-demanding feature don’t use it if your CPU is below 1Ghz. Software depth buffer allows plugin to correctly emulate such effects. Some effects work correct only if memory area corresponding to N64 depth buffer is filled with actual depth values. ![]() Now fog is calculated exactly the same as on real N64. Here the list of most noticeable changes: New version is loaded with new features, fixes and improvements. Glide64 has made another big step toward perfect emulation of N64 graphics. If you don't have a 3dfx card, you can use a Glide Wrapper. It uses the 3dfx Glide3x API, and it supports many games. Glide64 has been upgraded to v0.8 it is a graphics plugin for N64 emulators such as Project64, 1964 and Mupen64. *Scooby Doo: Added video plugin force res width 480 *South Park - Chef's Luv.: Changed (E) status to Region Issue (p) for obvious gfx problem, suggesting use (U) ROM *Monopoly: Added video setting force height 240, added note to GameFAQ about Force Alpha needed *Brunswick Circuit Pro Bowling: Added video plugin force res height 240, seems playable now, some minor depth problem still *Nascar 99 & 2000: Changed video note to say splitscreen multiplayer unusable. *Winback/Operation Winback: Added video note and gamefaq entry about grey square *Tarzan: Added GameFAQ entry about butterfly video regression (thanks Speedfreak69) *Ready 2 Rumble Boxing (E): Added GameFAQ entry about clipping problem (thanks Speedfreak69) *Mario Golf: Added GameFAQ entry about MiniGolf depth problem (thanks Techman) ![]() *Command and Conquer: Added note about texture errors in mission briefings Save problem prevents play (trusting olivieryuyu on this, i can't read Jap!) *Derby Stallion: Changed Status Compatible>Issues (core). USA and codes added by v1.*NHL Breakaway 98&99: Added note to use v1.5.2 video plugin - res detection bad in v1.6 If on CITRA and your game runs below 30 FPS (like 10 FPS), using 60 FPS cheat WON'T HELP !!!ĭiscord server where we can share our thoughts on how to find FPS codes and more Ĭhinese site by where you can find a list of FPS Cheat Codes for Chinese(CHN) and Japanese(JPN) 3ds Games Ģ.) For 3ds using CTRPF Action Replay Plugin =Īnyways on to the List of 60 FPS Patches/Cheat Codes ĭ2000000 00000000Codes by R and L buttons makes run the character.Ġ80662E8 00000000v1.6.0 Beta Codes by Original post here (Don't know what's your SoC? Use the CPU-Z app or Aida64 app, you can install it from playstore). Note for Emulator Users: You can experience 60 FPS best on a Good PC or a High-End/Flagship Android Device with a Snapdragon(8XX series) SoC. ![]() ![]() Note for Console Users: You can experience 60 FPS best on New 3DS/3DS XL/2DS XL Models with Max CPU Clock and L2 Cache turned On. 2, 2020 - Thanks Everyone for the 500K Views! If you have a 60 FPS Patches/Cheat Codes, feel free to post them here and I will post them here on the list and I will credit you. I will be posting the cheat codes here and I will credit whoever made them. Here we can share or talk about 60 FPS Patches/Cheat Codes. ![]()
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